Nov 03, 2005, 10:23 AM // 10:23 | #1 |
Ascalonian Squire
Join Date: Nov 2005
Profession: Me/Mo
|
Armor penentration in Judge's insight obsolete?
I have a question about the skill "judge's insight". In the description, it says that "target ally's attacks deal holy damage and have +20% armor penetration".
If I look up 'holy damage' in your online glossary, this means "damage that ignores armor". What then, is the 20% armor penetration necessary, if the the armor is negated anyway (because it is "holy")? |
Nov 03, 2005, 10:52 AM // 10:52 | #2 |
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
|
Judge's Insight is its own dmg; so it would be -(<your dmg>) -(<judge's Insight>) -(<any other type of +dmg with an enchantment>)
its giving you armor pen for your weapons attack. on your screen it looks like its bundled together; but on the receving end it could look like... -44(barrage) -16(judges insight) -26(indesary arrows) Last edited by D.E.V.i.A.N.C.E; Nov 03, 2005 at 11:01 AM // 11:01.. |
Nov 03, 2005, 11:23 AM // 11:23 | #3 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
|
Holy damage does not always ignore armour; generally speaking, holy spell damage does, holy weapon damage does not.
|
Nov 03, 2005, 12:37 PM // 12:37 | #4 | |
Ascalonian Squire
Join Date: Nov 2005
Profession: Me/Mo
|
Quote:
Ok. This would make sense then, but how then is the damage rate of judges's insight defined? Because the skill itself will not show you how much damage it will inflict. |
|
Nov 03, 2005, 12:41 PM // 12:41 | #5 | |
Ascalonian Squire
Join Date: Nov 2005
Profession: Me/Mo
|
Quote:
|
|
Nov 03, 2005, 12:46 PM // 12:46 | #6 |
I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
|
Well, it doesn't. What it means is that warriors get no bonus armor vs. physical and rangers get no bonus armor vs. elemental since it's neither of them. And then you get armor penetration on top of it.
|
Nov 03, 2005, 01:48 PM // 13:48 | #7 | |
Ascalonian Squire
Join Date: Nov 2005
Profession: Me/Mo
|
Quote:
What is more confusing, is that if you take for example the skill 'symbol of wrath', it will deal exactly the damage that the skill says it does, thereby clearly showing it is negating armor. I think, in order to fulfill the effects as has been posted by players so far of judges insight, GW should change the skill description to "target ally's attacks deal LIGHT damage and have +20% armor penetration. That would make more sense. Holy damage then deals damage that negates armor (such as symbol of wrath), and light damage ignores the effects of armor vs physical or armor vs elemental damage. On the other hand, this would have a NEGATIVE effect on spellcasters who use conjure spells (such as conjure flame), and who need their elemental damage weapon (such as a fiery axe) in order to deal extra damage. If the fiery axe suddenly deals light damage , you don't strike for additional damage if you've just called up 'conjure flame'. |
|
Nov 03, 2005, 02:35 PM // 14:35 | #8 |
Academy Page
Join Date: Jun 2005
Location: Sweet Hillsides
Guild: Dragons Family (DF)
Profession: R/Mo
|
Don't forget you also get the added benefit of 2x damage against the undead, which can come in handy wherever they appear.
|
Nov 03, 2005, 03:16 PM // 15:16 | #9 |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
|
What all of you are thinkin, is that the spell read like so:
Judge's Insight - Enchantment Spell For 8-18 seconds, attack damage dealt by target allies attacks is holy damage and have +20% armor penetration. In this case instead of deals it *is* holy damage and the +20% armor has no point. But this would be overpowerful since you could deal exactly the numbers your skill attacks claim you can actually deal. Against undead and tormentor/wearing Necromancers you could deal double that total! The actual description is this : Judge's Insight - Enchantment Spell For 8-18 seconds, target ally's attacks deal Holy damage and have +20% armor penetration. ***The magic word here is deals, not is.*** The difference? If it deals holy damage than it just changes the type(like fire, cold or lightning just like the ranger spirit Winter does to all damage). Unlike actual holy spells it will not automatically penetrate armor because it is part of an attack and it deal the subtype 'holy' and *is* not holy in itself. This spell simply gives you the ability to deal double damage to undead and Tormentor-armor wearing Necromancers and makes your attack penetrate by 20% regardless of creature-type, weaknesses or strengthd against it. Last edited by kawaii_bat; Nov 03, 2005 at 03:19 PM // 15:19.. |
Nov 03, 2005, 03:40 PM // 15:40 | #10 |
Jungle Guide
Join Date: May 2005
|
i played most of this game in a monk-warrior pair group with my bro and i honestly did not really see any noticeable difference between using JI and not using JI on my attacks.
|
Nov 03, 2005, 04:11 PM // 16:11 | #11 | |
Ascalonian Squire
Join Date: Nov 2005
Profession: Me/Mo
|
Quote:
Smite Attack. This attack deals (Min: 10 - Max: 55) Holy damage. If attacking, your target takes an additional (Min: 10 - Max: 35) Holy damage. I can assure you that this the damage dealt by this skill negates armor. And again, noone seems to notice that 'holy damage negates armor' according to GW, whichever way you want to turn the words. There is no 'subtype' of holy damage in the online manual (glossary) of GW. The only subtype I can think of is LIGHT damage (as included in some holy smiting rods): that would make sense. Light damage is damage dealt by most smiting rods, which has the positive effect of holy damage, namely that it does double damage against the undead, and there is no special armor against it (unlike elemental or physical damage); however it does NOT negate armor. Another good reason to clarify this is because this skill, if i understand the above comments correctly, is actually quite negative to your fellow spellcasters who uses a conjure spell: but it is absolutely not clear from the description that there could be a negative side effect to this skill (most people will just go "wow, holy damage, that MUST be good). Last edited by Falcor; Nov 03, 2005 at 04:21 PM // 16:21.. |
|
Nov 03, 2005, 04:21 PM // 16:21 | #12 |
Desert Nomad
Join Date: Aug 2005
|
It's a skill with a misleading description. Welcome to Guild Wars.
|
Nov 03, 2005, 07:20 PM // 19:20 | #13 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Game mechanics guide:
http://www.guildwarsguru.com/content...nics-id674.php I haven't touched the GW online manual in forever. It's incorrect on a few counts. Spells with holy damage have an inherent "ignore armor" effect, so they deal 100% of damage. Judge's Insight, which doesn't deal damage in and of itself, just turns weapon damage into Holy damage, which is still affected by armor. Same with Light-damage weapons, which are essentially Holy damage; damage through Holy weapons is affected by armor, while damage through Holy attacks aren't. |
Nov 03, 2005, 10:34 PM // 22:34 | #14 |
Krytan Explorer
Join Date: Jun 2005
Profession: R/
|
I've tried Judge's Insight with my beast master build and while I did notice some +damage, I feel Weaken Armor adds more than Judge's Insight. I am not 100% sure but I "feel" like my pet does more damage with Weaken Armor. I did this before they show Pet's damage and that's why I said I "feel" like. Maybe it's about the same since both has -20 penetration.
I guess Judge's Insight main purpose is to cut through warrior's physical defense. My pet can only do physical damage and it does pathetic damage on warriors. Judge's Insight should improve that a lot since it's Holy damage and doesn't suffer from warrior's special +defense against physical damage on his armor set, but my pet still suffers from warrior's base +80 armor and his +damage absorption right? I guess my point is that Judge's Insight doesn't add that much damage if your pet targets caster. You may find Weaken Armor adds more. The good thing about JI is that you can cast it on any ally and the recharge is only 10s. |
Nov 04, 2005, 12:49 AM // 00:49 | #15 | |
Desert Nomad
Join Date: Aug 2005
|
Quote:
|
|
Nov 04, 2005, 01:51 AM // 01:51 | #16 | |
Krytan Explorer
Join Date: Aug 2005
Location: nowhere!!!
Profession: N/Mo
|
Quote:
|
|
Nov 04, 2005, 09:31 AM // 09:31 | #17 |
Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
|
There are also "holy", "Shadow" and "Chaos" mage weapons, and they all don't ignore armor. Just say ALL weapon attacks have to fight against armor except Illusionary Weaponry.
|
Nov 04, 2005, 10:03 AM // 10:03 | #18 |
Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
|
Just wondering ...since we're on the topic of penetration....how do penetrating shot and judge's insight stack...40% of AL or 20% off and then another 20% off
|
Nov 04, 2005, 11:22 AM // 11:22 | #19 | |
Desert Nomad
Join Date: Aug 2005
|
Quote:
|
|
Nov 04, 2005, 02:24 PM // 14:24 | #20 | |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
|
Quote:
|
|
All times are GMT. The time now is 10:27 AM // 10:27.
|